Color

This simultaneously technical and whimsical chapter examines the nature of color as it applies to light, how we see it and how light can be used to change perceptions.

Texture

Texture involves the fracturing of whole light, either in a designed fashion, or by accident. In either case, it changes a single, nondescript journey, into a de-light.

Angle

This chapter seeks to reveal the many facets of our natural and our man-made, three-dimensional world that challenge the lighting designer to be visually articulate. Facets, whether cut in diamond, formed by the human face, the body in motion, or the dynamism of bold...

Shadow

The way we control the balance of light and darkness, whether nuanced or heavy-handed, is often the difference between lighting design and gross illuminated engineering. In this chapter on shadow, we will attempt to focus on the more designed aspects of the topic. As...

Projection

“Still” imagery, even when presented sequentially or at a deliberate pace, allows the viewer to experience a deeper and more significant awareness of both the performance and of the ephemeral medium of light.